![]() ![]() It is set to expire at the beginning of Mission 6, possibly because the player does not encounter any NSF terrorist from here on. The aggressive flag will no longer play any role after the very first mission but may have been intended to. This flag affects dialogue with Tech Sergeant Kaplan, Paul Denton, Private Lloyd, and generic UNATCO personnel in the UNATCO Headquarters. For purposes of this flag, rendering NSF terrorists unconscious does not constitute a kill. UNATCO troopers, Gunther Hermann, or the two UNATCO medium security bots) do not count, however kills by turrets reprogrammed by the player do count. This can be seen with Karkians and Greasels (especially the latter, as the Poison damage type will always knock a victim unconscious) using the Munch damage type even on unconscious bodies, gibbing and killing them after enough hits.ĭuring the first mission on Liberty Island, the "M01PlayerAggressive" flag will be set to "true" if the player kills more than 5 out of the 28 NSF terrorists on Liberty Island. ![]() Once the unconscious body fully goes dark, it is gibbed and marked as killed by the last damage instigator. An unconscious body does not emit blood nor take any indirect injury (except explosions) but can still be killed if directly hit past the body health damage threshold with a lethal melee damage type (indicated by a gradually darkening tint). The internal flag bNotDead is used in combination with the Unconscious string to skip the entire carcass discovery resolution process (which distresses and alerts any scripted pawn with the bHateCarcass stimulus or bFearCarcass fear if they have seen the carcass, and may cause them to turn hostile or run away depending on the corpse and killer's alliances by setting the bCares internal flag). Similarly, when the player is tasked with rescuing another character in the 11th mission, the game will similarly consider that character to be killed even if only knocked out.Ī difference, however, is the reaction of scripted pawns to unconscious bodies as opposed to dead ones. For example, when the player is tasked with assassinating a certain character in the third mission, the game will consider that character to be killed even if only knocked out. In all other situations (which includes most of the entire game after the third mission), the game does not distinguish between killing a character and rendering that character unconscious, for purposes of dialogue and other story-related interactions. The game distinguishes between killing characters and rendering them unconscious only in certain specific contexts listed below. The riot prod does not inflict any damage on animals, but will cause non-transgenic animals to flee. Non-lethal damage from the baton or the mini-crossbow's tranquilizer dart will cause the animal to die, instead of rendering it unconscious. Therefore, the only way to loot their inventory is to render them unconscious, so as to avoid triggering their self-destruct explosion.Īnimals, including transgenics, cannot be rendered unconscious by non-lethal weapons. MiBs and WiBs explode when killed, thereby destroying their inventory. Non-lethal incapacitation provides no inherent gameplay benefits to the player, except against men in black and women in black. Navarre is the only character in the entire game that must be killed by the player, unless console commands, bugs, or exploits are used to circumvent her death. Unconscious enemies cannot be revived, whether by the player or by their allies.Īll NPCs that are not invincible can be rendered unconscious, with the sole exception of Anna Navarre, who cannot be rendered unconscious because she is fully immune to the damage types inflicted by the baton, riot prod, and tranquilizer dart. ![]() However, tear gas and halon gas are only capable of blinding and stunning targets, and are not capable of rendering them unconscious. Items that emit tear gas or halon gas ( gas grenade, pepper gun, and fire extinguisher) can also be regarded as non-lethal weapons. ![]() Mini-Crossbow (when loaded with Tranquilizer Darts).Human non-player characters are rendered unconscious if their last bit of health is removed by any of the following weapons, which are considered to be non-lethal weapons: ![]()
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